Vehicle:

Slammers "Combat Car"

The Combat Car in use
Manufacturer: Icarus Industries, Terra
Mass: 30 tonnes (or as high as 50 tonnes with add on armour packs)
Dimensions Hull: length 7.m; width 3.m; height (to top of splinter shield) 2.9m
Armour: Ceramic, Iridium Composite. Over head protection by a Splinter shield made from beryllium mesh
Power Source: Fusion Bottle
Propulsion: 12 fans feeding into steel plenum chamber
Top Speed:

Firing a tri-barrel
120kph

Firing a tri-barrel pulling a trailer
Max Lift: 1 metre
Amphibious: Yes
Crew: 4
Offensive Systems:

Firing tri-barrels which can be 'slaved' onto a common target
2cm Tri-barrel Powerguns in three positions

All round defence and the overhead splinter shield - which (because of the cramped conditions) often gets used to stow the crew's gear
Defensive Systems: Anti Buzz Bomb strip Mines, Mine-clearing net launcher
Artificial Intelligence computer suite rating High
In use with: Hammer's Slammers
In times of less stress a Thunderbolt Division infantryman walk past a Slammers Combat Car
The vehicle is 7m long by 3m wide at base, tapering to 2m at top, the only protection above the open fighting compartment is the Splinter Shield - a Beryllium 'Fishnet' mounted 1m above the fighting compartment on steel hoops but usually full of personal baggage.

This Splinter Shield will stop shell fragments and mortar rounds or grenades, but that's all. Although this seems a poor idea at first, when viewed in context it makes sense.
The forward "Commander's position"
The Splinter Shield gives the three crew (with their three shielded, pintel mounted, 2cm Tri-barrels) an exceptional view - as preferred by ACAV crews in Vietnam - with little fear of attack from above: anything small enough or close enough to be thrown in at the top should be stopped by the Splinter shield and anything bigger should be knocked down by the unit's air defence.

Sidegunner's position
Ready for action
The Combat Car features the same strips of explosive armour for anti-personnel and RPG defence. All round defence and the overhead splinter shield
Pulling a trailer does slow the vehicle down and makes negotiating slopes quite awkward even for experiences drivers

Combat Cars are "blower" style hover vehicles. They weigh 30 tonnes and are armoured with a ceramic and iridium composite.

Like all Slammers vehicles, Combat Cars are almost always unpainted and are definitely uncamouflaged. The Combat Car is curved in shape, like the tank, with a blunt bow and an open back with one driver (up front and central), followed by the fusion bottle power source and then three gunners in the open fighting compartment at the rear.

The 7m long vehicle's overhead protection above the open fighting compartment is afforded by the Splinter Shield - usually a Beryllium 'Fishnet' mounted 1m above the fighting compartment on steel hoops and very often full of personal baggage. This shield will stop shell fragments and mortar rounds or grenades, but that's all. Although this seems a poor idea at first, when viewed in context it makes sense: Icarus have 'done their homework'. The layout gives the three crew (with their three, gun shielded, pintel mounted, 2cm Tri-barrels) an exceptional view with little fear of attack from above: anything small enough or close enough to be thrown in at the top should be stopped by the Splinter shield and anything bigger should be knocked down by the unit's air defence. This system is only effective, however, when used in conjunction with the other facilities offered by a "fully featured" mercenary unit like the Slammers.

The Combat Car features strips of explosive armour for anti-personnel and buzz-bomb point defence. Lifted by 12 smaller fans and much lighter and a little faster than the tanks, the Combat Car can cross open water and can raise itself on thrust alone to over a metre from the ground to clear terrain obstacles.

The rear floor of the vehicle is usually covered in ammo boxes for the three Tri-barrels and Gunners can use the vehicles (rather less extensive AI unit) to slave guns to each other's control if they take crew casualties. Combat Cars sometimes tow a wheeled trailer although this slows them down and makes manoeuvring tricky.

This manufacturer has a package to up grade the Combat Car which makes several changes: the mass is increased to almost 50 tonnes through an increase in armour. The number of fans is reduced from twelve to eight. The later fan units are "high bypass" fans and are larger than the smaller ones they replace, advantages being more power (to cope with the extra mass, keeping the performance about equal), lower maintenance and quieter running. Lastly, a solid steel/iridium sandwich splinter shield - an option on earlier models - is fitted above the crew compartment.

A Command Car version of this vehicle also exists with a fully enclosed rear body and - like most military AFV's - other uses for the basic body have been formulated: a 15cm Rocket Howitzer, ammo haulers and other armoured transports, tank destroyers (like the Marder and Jaeger) and others ADFV's have been based on this chassis, though not all are in use by the regiment but are employed by other forces.

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